• Mint and lavender.
  • Starting to add a coin for an interesting level-up idea.
  • Part of coin acquisition.
  • Coins heal and eventually provide bonuses.
    Also maybe shields set off bombs.
  • Remove ensummon.
  • Swordsmangs are now only dash-limited by time and (scaling) attack speed.
  • Much of Aerialish. Turns out Air Control affects gravity.
  • Air control doesn't affect gravity.
    Though now it needs tweaking and ramp-jumps are like whoa.
  • Jump strength is now absolute. And Aerialishes are better at it.
  • Aerialish get some jump scaling by level. And start off better at it.
  • Aerialishes now do damage based on fall speed.
  • Debug force level-ups.
  • More informative LevelUp displays. And a few tweaks.
  • Base speed split from max speed.
  • Spawn animation slower, not fixed to 1.0, affected by Enquicken.