- Mint and lavender.
- Starting to add a coin for an interesting level-up idea.
- Part of coin acquisition.
- Coins heal and eventually provide bonuses.
Also maybe shields set off bombs. - Remove ensummon.
- Swordsmangs are now only dash-limited by time and (scaling) attack speed.
- Much of Aerialish. Turns out Air Control affects gravity.
- Air control doesn't affect gravity.
Though now it needs tweaking and ramp-jumps are like whoa. - Jump strength is now absolute. And Aerialishes are better at it.
- Aerialish get some jump scaling by level. And start off better at it.
- Aerialishes now do damage based on fall speed.
- Debug force level-ups.
- More informative LevelUp displays. And a few tweaks.
- Base speed split from max speed.
- Spawn animation slower, not fixed to 1.0, affected by Enquicken.