- New Monster base scene (takes most of what was in Zombie) and initial Ghost implementation.
- Docup.
- Now Zombies follow the inherited structure. And maybe even behave the same.
- Spawn either Zombies or Ghosts at random.
- Movement input is now fully-3D with the addition of "rise" and "fall".
Of course this broke gravity but one thing at a time. - Not quite sure what changed to affect jumping the way it did, but this puts us back about where we were.