• New Monster base scene (takes most of what was in Zombie) and initial Ghost implementation.
  • Docup.
  • Now Zombies follow the inherited structure. And maybe even behave the same.
  • Spawn either Zombies or Ghosts at random.
  • Movement input is now fully-3D with the addition of "rise" and "fall".
    Of course this broke gravity but one thing at a time.
  • Not quite sure what changed to affect jumping the way it did, but this puts us back about where we were.