- Skeleton of a Shieldsmung.
- More reliance on Characters.CLASS/PATH constants. PlayerMod now tracks all levels. Can switch classes now.
- Simplify (and slightly flatten) level up curve.
- Cosmetic improvements.
Also prepare to actually do Shieldsmungy things. - InputBlocker not tied to paradox pursual.
- Hee hee push push.
- Knocked-off monsters now give rewards.
- Theoretically collected gems don't fall.
Still gonna have problems with gems that don't spawn above Geometry. - Small cactuses!
Rather highlight the Z-fighting (type) issue. - Active Shieldsmung also collects Collectibles.