• Skeleton of a Shieldsmung.
  • More reliance on Characters.CLASS/PATH constants. PlayerMod now tracks all levels. Can switch classes now.
  • Simplify (and slightly flatten) level up curve.
  • Cosmetic improvements.
    Also prepare to actually do Shieldsmungy things.
  • InputBlocker not tied to paradox pursual.
  • Hee hee push push.
  • Knocked-off monsters now give rewards.
  • Theoretically collected gems don't fall.
    Still gonna have problems with gems that don't spawn above Geometry.
  • Small cactuses!
    Rather highlight the Z-fighting (type) issue.
  • Active Shieldsmung also collects Collectibles.