• TouchZone now part of all players. CobTrackers can exclude parent groups (because that's how I tend to think).
  • Class-specific PlayerMods. Or the beginnings of.
  • Require PlayerMods be added before Player hits the scene tree.
    It won't apply until that point.
  • Player/Ghost controller logic set by the things that spawn them. CollectibleTracker now optional and only applied to the active player.
  • Gems now go to a heart instead of maybe the active player.
  • PlayerMods now get set before ready (so their variables are present for physics processing) but applied after (so they have scales).
  • Swordsman don't fly (no dashing upward).
  • Don't need class-specific mods once the idea of Level is introduced. Structure around player Class.
  • Class Upgrades now work in a hopefully-generic manner.