- TouchZone now part of all players. CobTrackers can exclude parent groups (because that's how I tend to think).
- Class-specific PlayerMods. Or the beginnings of.
- Require PlayerMods be added before Player hits the scene tree.
It won't apply until that point. - Player/Ghost controller logic set by the things that spawn them. CollectibleTracker now optional and only applied to the active player.
- Gems now go to a heart instead of maybe the active player.
- PlayerMods now get set before ready (so their variables are present for physics processing) but applied after (so they have scales).
- Swordsman don't fly (no dashing upward).
- Don't need class-specific mods once the idea of Level is introduced. Structure around player Class.
- Class Upgrades now work in a hopefully-generic manner.