- The makings of a character...
- Assets!
- Prepare for LPC player sprites.
- Refactor Player into a base class with subclasses / instances.
Thinking it out as we go along. - PlayerMod now tracks Player PackedScenes. Archaeologist is kinda there. Player trying to take care of reasonable defaults. Player is bigger. Camera follows player along the Y which is a little awkward but otherwise the sprite doesn't line up with the shadow at greater heights.
- Set up an AnimationTree / AnimationPlayer with the expected common Player animation names and states. Allows for fancy transitions and, if we keep our naming conventions in-check, easy propagation.
LPC_Converter has an off-by-one error. - Those SpriteFrames.tres objects still need their target download.pngs.