• The makings of a character...
  • Assets!
  • Prepare for LPC player sprites.
  • Refactor Player into a base class with subclasses / instances.
    Thinking it out as we go along.
  • PlayerMod now tracks Player PackedScenes. Archaeologist is kinda there. Player trying to take care of reasonable defaults. Player is bigger. Camera follows player along the Y which is a little awkward but otherwise the sprite doesn't line up with the shadow at greater heights.
  • Set up an AnimationTree / AnimationPlayer with the expected common Player animation names and states. Allows for fancy transitions and, if we keep our naming conventions in-check, easy propagation.
    LPC_Converter has an off-by-one error.
  • Those SpriteFrames.tres objects still need their target download.pngs.