• Single scale_target (and changed hierarchy) so that everything stays in the same relative position while growing.
  • Variable rate spawning.
  • Level doesn't add Geometry since now we have an instancing plan.
  • Auto queue-free if we fall too far. Just in case.
  • Monsters now take damage and flash and maybe shrink into oblivion.
  • Gems which can be picked up.
    Needs more thought and smoothing over.