• Antigravity boost to speed up slopes.
    Results in slope surfing but that might be a good thing.
  • Slower zombie.
  • PolygonRounder rounds polygons.
  • Rounded polygons.
  • Zombies face left sometimes.
  • Heart rejects Monster.
  • Hearts now use Launchers.
    Because something else soon shall too.
  • More level room for monsters to fly off to.
  • Perhaps the framework for an attack that launches monsters.
  • Camera better deals with object popping in/out at odd times.
  • Kinda stupid Actioner for one-time action.
  • Hee hee that's kind of an attack.
  • Camera automatically and pleasantly returns to assumed spawn point between characters.
    A little wonky if you rotate while it's moving.
  • Don't antigravity if not grounded. Reduce floorcheckers a little. Exclude AttackZone from Player FloorChecker.
  • Ghosts now spawn consistently relative to the player respawn and there's a quiet second where there probably aren't players (unless there are overlong ghosts going on).
  • QuietTime is now a fancy animation.
  • Rename Spawner to Mercury.
  • Spawning animation.
  • Name collision layers, use them more sensibly, and start to add a ShadowCaster.
  • Part of an hourglass.
  • Starting to draw a shadow.
    Right now it's more like a hoola-hoop.
  • Shadows. Sorta.
    They seem to rotate a bit relative to the camera.
  • Adjust sprite offsets for better shadow behavior.
    Still a little bit of rotation but now the pop-out is more distracting.
  • Reduce the FOV a little; looks better.
  • Cast longer shadows for high-jumps and pull 'em up a tad to help with the z-fights.
    Still a little mystery vanishing.
  • Ghosts look spooky now.
  • Untested bugfix.
  • New name new notes.
  • A sand dune.
    Still messing with import workflows.
  • AutoImporter which will replace any nodes on its scene root with scenes from the same directory that have the same name prefix.
    For replacing a .gltf import with tailored instances.
  • Include Geometry in the instances. Also SmallDune.
  • Uncheck the box on success.
    Though we may be done with this util.
  • The outline of scaling monster stats but uh.