- Crocotile for making the 3D models and texturing them. Export to gltf (gitignored), add shapes (often auto-generated from meshes), export .tscns, and recreate geometry in the editor.
- Gentler RaisedRamp slope.
Still need to figure out better ramp physics. - Players have less gravity when grounded kinda proportional to the slope they're on.
Doesn't feel tight but now it feels all right. - Controller superclass.
- ThreeDee Camera! (Part one.)
- Movement is calculated relative to the camera, which is now stored as an input.
- Players now have up/down/left/right walk directions which are relative to the current camera.
- A beating heart.
- Skeleton of basic spawning system.
- Basic monster which moves toward the heart.
Needs to inherit from player and stuff. - Zombies and Players are now Actors.
Though this doesn't help them walk up slopes. - Right. Don't want friction.