• Crocotile for making the 3D models and texturing them. Export to gltf (gitignored), add shapes (often auto-generated from meshes), export .tscns, and recreate geometry in the editor.
  • Gentler RaisedRamp slope.
    Still need to figure out better ramp physics.
  • Players have less gravity when grounded kinda proportional to the slope they're on.
    Doesn't feel tight but now it feels all right.
  • Controller superclass.
  • ThreeDee Camera! (Part one.)
  • Movement is calculated relative to the camera, which is now stored as an input.
  • Players now have up/down/left/right walk directions which are relative to the current camera.
  • A beating heart.
  • Skeleton of basic spawning system.
  • Basic monster which moves toward the heart.
    Needs to inherit from player and stuff.
  • Zombies and Players are now Actors.
    Though this doesn't help them walk up slopes.
  • Right. Don't want friction.